5/7/2023 0 Comments Fallout 3 nexus fweThe Fallout Interoperability Program (FOIP) is a collective effort by a number of modders to improve compatibility between many of Fallout's major mods. Either create/find a patch (I created my own), or tweak load order and have IMCN load after this.įOIP - Fallout Interoperability Program - FOIP Compatible with Fallout Remastered (FOIP is not) I use the 'Fallout Wanderers Edition + Martigen’s Mutant Mod + Energy Visuals Enhanced (Paradox Ignition merge) + Project Beauty' combo patch (one file vs 4-5 of FOIP, plus Blackened is more up-to-date) Sadly, Blackened doesn't have a patch for WMK with FWE+MMM+EVE combo. Blackened is a compilation of patches meant to improve compatibility between many of the bigger and/or more popular overhaul mods available for Fallout 3. I used this in my LP for parts 1-50, and again from part 144 onward. Tricky to get working with RH_Ironsights, with FWE and EVE in the mix. Installing both RMK and RH_Ironsights is not for the faint-hearted. Weapon Modification Kits - or 'Weapon Mod Kits' - allow you to use standard Workbenches to modify your favourite firearms with a range of handy attachments like laser sights, scopes, silencers and extended magazines. Assets from EVE itself, the rest from the Paradox Ignition merge version of EVE (a must if you choose Blackened over FOIP below) Overhaul of energy weapons and explosions Adds a huge range of diversity to creatures and NPCs in the Fallout 3 world as well as adding new and unique creatures and NPCs to encounter. Major overhaul mod that tweaks most of the underlying game mechanics, character development, combat, etc and adds new features to the game. helps with crashing and performance issues with Fallout 3, particularly when using my larger texture packs. Replaces Fallout 3's saving system so that you no longer have to rely on only a single autosave or quicksave to fall back on 97% of the time, BOSS will handle your load order and you don't have to do anything. Sorts your mod load order (to make the mods work as intended). BOSS = A plugin load order optimiser for Morrowind, Oblivion, Skyrim, Fallout 3, Fallout: New Vegas and some other games too. OK, not a mod, but this is the one I use to manage and install mods. The list is quite long, so check out the short " must-have Fallout 3 mod list" at the end of the post for what I think are the best Fallout 3 mods (and thus, would always install when playing).Īre you new to modding, modding Fallout 3 for the first time or otherwise need some advice on installing mods? Click here to read some instructions first. I use mods to make F3 look better, make the game more challenging with the focus on roleplaying, realism and immersion, and to add new things to the game for me to use, discover and explore. Check the 'Fallout 3 LP' playlist out if you want to see these mods in action as I roleplay through F3. This is also the mod setup I'm using on my Let's Play Fallout 3 on YouTube. MTC Wasteland Travellers (Optional)- Crowded Cities.Here's a list of Fallout 3 mods I'm using at the moment. Mart's Mutant Mod - FWE Master Release.esp Mart's Mutant Mod - Increased Increased Spawns.esp Vault-Tec Experimental Dimensional Safe.espĬRAFT - Workbench and Crafting Expansion combined.espĬRAFT Improvised Weaponry - Unmodeled.espįO3 Wanderers Edition - DLC Anchorage.espįO3 Wanderers Edition - DLC Broken Steel.espįO3 Wanderers Edition - DLC Point Lookout.espįO3 Wanderers Edition - DLC Mothership Zeta.esp SP_Destruction - 3 - Weapons and Ammo.espįound this list which might help as well that came with MTC Wasteland Wanderers as it includes the downloadable content which I haven't got. SP_Destruction - 3 - Misc Movable Static.esp SP_Destruction - 1 - Deadlier Explosions.esp I've got a some what similar load out and I've never had that issue try something like this, I know that CALIBR should definitely go as high on the list as possible. Mart's Mutant Mod - DLC Point Lookout.espįOOK2 - Energy Visuals Enhanced.esp MyFOOK2 - Black & White Tranquility Lane.esp Unofficial Fallout 3 Patch - Mothership Zeta.espĮnhanced Weather - Rain and Snow in Fallout.espĮnhanced Weather - Rain in the Pitt Plugin.espĮnhanced Weather - Weather Sounds in Interiors.esp Unofficial Fallout 3 Patch - Point Lookout.esp Unofficial Fallout 3 Patch - Broken Steel.esp Unofficial Fallout 3 Patch - The Pitt.esp Unofficial Fallout 3 Patch - Operation Anchorage.esp Mart's Mutant Mod - Hunting & Looting.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Feral Ghoul Rampage.esp Can anyone give me some help? Here's my load order as it stands.įOOK2 - World And Neighbourhood Kit.esm Maybe now it has something to do with load order. I've tried manually giving myself xp, as that worked last time - no luck. Every time I get back into fallout 3 with the new mods I really like I get a crash whenever I hit done after picking a perk on the level up screen.
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